Tech News on G4'Revengeance' - 10,000 cuts and countingFeb 26, 2013By Daniel Barron - G4 Canada |
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By the end of my first playthrough, I had amassed over 10,000 total cuts. My blade sliced through everything from gekkos (the Metal Gear mechs, not the lizards), to load-bearing poles, to countless cyborgs. And yes, even fruit. As effective as my blade was, though, any object that wasn't inanimate would still put up a heck of a fight. So yes, Revengeance does have a steep learning curve, and you can bet you won't suddenly be a sword master after playing a few tutorial levels. Sure, you can slice and dice the first few enemies on normal difficulty by mashing a couple of buttons, but it's not long before you're standing in front of a massive Metal Gear RAY robot. You're quickly thrown into the fire and forced to learn the ins and outs of blade mode, ninja run, combos, and several other features at your disposal. Although Platinum Games is credited as the developer, the inspiration from Metal Gear series creator Hideo Kojima is on full display here. First and foremost, Revengeance is extremely cinematic. The cut scenes aren't quite as lengthy as something from the Metal Gear Solid series, but they're still long enough to justify the inclusion of "pause" and "skip" functions, similar to Metal Gear Solid 4: Guns of the Patriots.
Essentially, cyborgs have managed to keep some semblance of peace around the world, and certain people who rely on war to keep their bank accounts well-fed are doing everything in their power to give war a chance, so to speak. Protagonist Raiden, himself a cyborg, quickly learns that his noble practices aren't going to cut it - pun intended - if he's going to stop the bad guys who are hell-bent on turning nations against each other. The film references abound - everything from tumbleweed blowing past right before a man-to-man battle, to a Sherlock Holmes quote, to even a Teenage Mutant Ninja Turtles "go ninja go" line being uttered. The subject matter in the game is serious, but humour - legitimate, laugh-out-loud moments - abounds. Ah, but what about the gameplay? While Revengeance often fires on all cylinders, making it one of the most amped-up and balls-to-the-wall action games to be released in years, it also shoehorns in the stealth that helped make the Metal Gear Solid series so famous. It simply doesn't work.
I don't understand why the stealth is included, quite honestly. Over the course of the game, the player is taught combos, he or she can earn upgrades for ever-more-devastating moves, and Raiden's sword is more a tool of destruction than an implement for pacifism, despite how the cyborg talks at the beginning of the game. The stealth just isn't as fun, and it's not realistic to boot, showing off the game's sometimes-iffy AI. You can sneak up on an enemy and eviscerate him as you fly through the air - quite loudly - with blood spewing all over the place, but if his buddy five feet to the left isn't looking in your direction when that happens, you'll be on your merry way to the next poor soul, with everyone none-the-wiser. Not only that, but once you are discovered, there are times where you'll be able to run behind a nearby car or under a box, and enemies will forget you ever existed. The aforementioned barrier goes away, and you'll have another chance at sneaking through the section, like nothing ever happened. The stealth gameplay does open up new possibilities for players, but considering Platinum is known for its lineup of superb action titles, Revengeance would be downright spectacular without shoving in the sneaking stuff.
The upgrade system gives makes for even more reason to kill with style and skill, because every time you defeat a group of enemies, you're ranked on various aspects of your performance, such as speed and combos. The higher the rank, the more Battle Points, or "BP" you earn. This can then be spent on things like new moves, increased power bars, and alternate costumes. My only complaint here is that if you want to customize in the middle of the game, you'll be taken back to the last checkpoint, which seems kind of odd. Granted, the checkpoints are for the most part generously placed over the course of the campaign, but it does feel like a strange design choice. The campaign itself isn't terribly lengthy - I completed it in almost exactly seven hours - but there is more for content for players to dig into - namely, VR missions. These bite-sized quests are set in a virtual reality world where the player is tasked with completing certain objectives, whether it's defeating a certain amount of enemies, sneaking to a goal without being detected, or simply getting to the end of the level without getting killed.
The meat of Revengeance is top-notch, and this could have been a very early contender for game of the year, but not everything ends up working together successfully. Taken as a whole, this game sets itself apart from many other AAA titles that have been released recently, and for that very reason it should be commended. It's the creators' stubborn insistence to carry over certain things from the Metal Gear Solid series that causes Revengeance to occasionally falter.
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G4 Canada (formerly TechTV Canada) launched in September 2001. G4 is the one and only television station that is plugged into every dimension of games, gear, gadgets and gigabytes. Owned Rogers Media Inc., the channel airs more than 24 original series. G4 is available on digital cable and satellite. For more information, see www.g4tv.ca.
