Tech News on G4
'Zelda' reborn on the 3DS
June 27, 2011
By John Powell - G4 Canada
What can be said that hasn't been said about 'The Legend of Zelda: Ocarina of Time'?
Along with 'GoldenEye', 'Perfect Dark', 'Super Mario 64', it was not only one of the flagship titles for the ground-breaking Nintendo 64 system but it is also one of the best console games ever produced.
A development team of hundreds took three years to create the 40 hours of epic gameplay that included the perfect blend of puzzle-solving and combat. For anyone who played 'Ocarina' and adventured through its lavish 3D world to see Link travel in time to grow from a naïve child to a valiant, full-grown hero, the experience was never forgotten.
Knowing and appreciating all of this, how does one improve upon an everlasting title that was almost flawless and left such an indelible impression upon gamers? You start from the ground up. With the extended features of the Nintendo 3DS at their disposal, Nintendo EAD and Grezzo deconstructed 'Ocarina' polishing up the best parts of the game and revamping the elements that needed to be reworked.
Back in 1998, players can remember having to pause the action while equipping items, checking the map or your inventory. This is 2011 and Nintendo will have none of that. By using the 3DS touch screen for those purposes, 'Ocarina' moves much more quickly and fluidly, even if tapping the touch screen isn't the most intuitive of actions. The touch screen also brings up that exasperating broken record fairy 'Navi' and a first person view of things.
Yes, sadly that perennial pest Navi is still a major part of the redo, although she doesn't harass you as much as she did on the Nintendo 64 with her grating - Hey, listen! - that caused a generation of gamers to grind their molars down to dust every time they heard it. We could have done without the screeching banshee but I guess it wouldn't be 'Ocarina' without Navi buzzing around and being a pain in the tunic.
Nintendo EAD and Grezzo put the built-in gyroscope to use as well allowing you to survey Link's world by tilting and turning the 3DS. The Sheikah Stones found throughout the journey, now offer hints and clues to players.
Along with improved, updated graphics and audio, 'Ocarina' on the 3DS has some new modes just to keep things appealing, as if the original adventure itself wasn't enough.
In the 'Master Quest' challenge, the location of everything has changed because the directions have been reversed. What was north is now south, what was east is now west. You get the picture. The enemies also do increased damage. So, not only is everything not where you left it but the baddies took steroids while you were gone. 'Boss Gauntlet Mode' becomes available after you finish the game. In it, you can complete all the boss battles again and compare your scores with those of your friends.
'Ocarina' isn't just another bygone title ported or resurrected to pad out the 3DS game library. Nintendo has worked hard with Grezzo to make 'The Legend of Zelda: Ocarina of Time 3D', the definitive edition and while doing so, they did not meddling with the things that make 'Ocarina' a timeless masterpiece.
The Legend of Zelda: Ocarina of Time 3D
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