Tech News on G4
'Guardians of the Galaxy' game is a letdown
April 20, 2017
By John Powell - G4 Canada
All he wants to do is save the galaxy because as he says, he is one of the idiots who lives in it.
Peter Jason Quill…I mean…Star-Lord…and his merry band of misfit heroes, the Guardians of the Galaxy, have rescued the galaxy from imminent destruction more times than Marvel Comics has ruined their legacy characters.
Like Mr. Incredible, all fearless and frequently careless leader Star-Lord wants is for the galaxy to stay saved, you know, for a little bit. Surely, it can stay clean for... for like ten minutes, right?
As luck would have it, in the new Guardians of the Galaxy game from Telltale Games, Star-Lord gets his wish, well, sort of.
In the first chapter of the series, ‘Tangled Up in Blue’, one of the Guardians long standing storylines, missions comes to an end, well, sort of. What that is I can’t really say as it would ruin the surprise. What I can say is the Guardians come to the aid of the Nova Corps, investigating an attack that has left many members of their intergalactic police force dead. Playing as Star-Lord you use his hover boots and cool space helmet to sift out some clues, sorta like you might have done in 'Batman: The Telltale Series'.
It would have been cooler than a brass toilet seat if you could switch between Drax, Gamora, Groot and Rocket Racoon but you are stuck as Star-Lord until a big, big fight sequence.
Suffice to say that Guardians earn some time off and celebrate their total and absolute victory by drinking more than their fair share of alcoholic beverages and then consequently puking up more than their fair share of alcoholic beverages.
It is at this time that all the fun is sucked out of the game by an extended counselling session in which Star-Lord must first check in with each of the crew. Some are thinking of leaving. Some are undecided about how their “total and absolute victory” has made them feel. Star-Lord plays Dr. Phil analyzing their problems, stroking their egos and trying to keep the group together.
On top of all of that psychobabble, the Guardians have to make a crucial decision that involves working with the Nova Corps again or The Collector. That issue opens another can of Dune sandworms. So, instead of zapping bad guys with his Element Gun, Star-Lord has to play negotiator in yappy scene after yappy scene after yappy scene.
Shazbot that crap.
While it is true that in the comics and the films, Star-Lord is the very glue that holds the dysfunctional super team together in all sorts of ways, it isn’t fun at all actually participating in that team management nonsense.
On the positive side, the characters themselves come off as genuine and the tone, which is amplified by an expected and appreciated eclectic seventies soundtrack, is pure goofy Guardians. From Rocket going "Blam!" and murdering everyone to Drax taking everything and anything literally, ‘Tangled Up in Blue’ has the team pegged. What Telltale doesn’t have a handle on is the ratio of blasting stuff to space dust to stationary, mind-numbing, monotonous chit-chat.
For the next chapter of the game, how about let’s just get back to blowing stuff up and shooting things and end the Super Friends team management simulator, please?
Guardians of the Galaxy: The Telltale Series: ‘Tangled Up in Blue’
Rating: 6.5 / 10
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